For maximum results just send all powerful monsters to the Graveyard, save a " Crystal Abundance " assuming you have four Crystal Beasts as Continuous Spells. Also until you have a " Mage Power ". Attack and enjoy your victory. The milling helps to accumulate the seven Crystal Beasts in the Graveyard, making for the easy Summoning of " Rainbow Dragon ". It will require 3 " Rainbow Gravity "s and 3 " Monster Reincarnation "s. The choice of your Lightsworn monsters are completely up to you.
Adding the stronger Lightsworns like ' Jain, Lightsworn Paladin ' to give this Deck more 'fire-power' also helps as you are able to keep attacking your opponent whilst being able to mill those 7 crucial Crystal Beasts in order to Summon Rainbow Dragon. As of April , " Charge of the Light Brigade " is now limited to 2.
Adding " Crystal Blessing " may help resolve this problem. Wiki Explore. Structure Deck R Starter Decks. Game terms. Summoning conditions Normal Summon Flip Summon. Flip Gemini Union Spirit Toon. OCG Structures. Explore Wikis Community Central.
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Enjoy taking a part in our events! Respectfully Snakedoc Lord. Advanced duel academy :: The Academy :: Articles. Mon Aug 13, am. What the deck does: Crystal Beasts are an archtype that focuses mainly on putting their monsters into their spell zone, yes you heard that right, the spell zone this is what I will be calling the spell and trap zone, your backrow , you see, ever crystal beast monster has a unique effect, whenever they're destroyed, instead of sending them to the graveyard, you can put them in the spell zone instead.
Well my friend, the archtype has many cards that utilize the backrow crystal beasts, and use them to swarm, controll, or save yourself in situations that you may lose. Here's some example of staples in a crystal beast deck that utilize the backrow. Very nice card in the crystal beast deck, works with cards like ruby carbuncle and sapphire pegasus we'll get to them later. Run at 2. Know what makes this thing so broken in CB with the right hand, it can't be stopped by cards like stardust dragon starlight road shooting star dragon etc Why you ask?
Example of what it can do. You: 4 crystal beasts in your spell zone, abundance in hand. Now last but not least for the cards that utilize the effect of the crystal beasts: Ancient city - Rainbow ruins. Even if Crystals did need it, read the first effect, it can't be destroyed by card effects, so it's not a usual field spell that can easily be sided against with MST's and dust tornados. Here's a analysis on the effect.
Meaning they will have to waste a lot of resources to destroy it. Run at 3. Now that's the cards that utilize the backrow, i'm gonna go onto the main stars of the deck, crystal beast monsters!!!!. This cards thins and speeds up the deck, with not bad stats for another fact, attack isn't that bad. It's definatly the most powerfull. And what after? I prefer 2 since you don't really want to draw it.
Crystal beast amber mammoth: Spoiler: effect:When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. It's just really a staple because it is. Crystal beast amethyst cat: Spoiler: effect:This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved.
Crystal beast cobalt eagle: Spoiler: effect: Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. Crystal beast emerald tortoise: Spoiler: effect: Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position.
Rainbow Over Transcendent Crystals. Meet My Family! Rainbow Over. Namespaces Page Discussion. Views Read Edit View history. Navigation Yugipedia Mobile site Help Random page. This page was last edited on 14 July , at The seven "Crystal Beasts" appear in the artwork of " Crystal Conclave ". Members Support. Ruby Carbuncle. Amber Mammoth.
Redirects an attack targeting another "Crystal Beast" monster on its controller's side of the field to itself. Emerald Tortoise. Remember that you can also chain Torrential on your own Summons as well, so feel free to Nuke your field. Hamon, Lord of Striking Thunder. Cannot be Normal Summoned or Set. Must be Special Summoned from your hand by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways.
When this card destroys your opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent. While this card is in face-up Defense Position, your opponent cannot target other monsters for attacks.
If you do not want to run Abundance then Hamon is definatly worth considering. It may cost you 3 Crystals but its stats are very impressive. Rainbow Dragon has nothing on Hamon. The Damage burn thing is all right I guess, but my personal favorite part is the Defense Position effect.
A DEF Wall is fantastic and should protect you for a turn or 2 while you set up your Crystals again. Dragon Queen of Tragic Endings. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card.
During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard. The monster that keeps coming back for more. Dragon Queen does not require sending Crystals to the Grave to summon so it is a much more cost effective monster then Hamon. However, the Stats are average at best and the discard is pretty meh If your opponent is playing Fabled or Dark World, this monster will screw you more then it will help you.
On the plus side, Dragon Queen can be resummoned by giving up a Crystal so it can be reused over and over. Compulsory Evacuation Device. Fun fact. You can use this on your Pegasus to return to your hand for a Resummon. But then again, using a Card just for a Crystal may be a little excessive. Green Baboon, Defender of the Forest. If this card is in your hand or Graveyard when a face-up Beast-Type monster you control is destroyed and sent to the Graveyard except during the Damage Step : You can pay Life Points; Special Summon this card.
Seeing as most of the Crystal Beasts are Beast-Type. This monster is great if you don't mind giving up a Crystal that you would have got. This works perfectly with Dark Hole or Torrential as the Beast can be destroyed by anything. However, if you are against a Stall or Burn Deck, this card is pretty much dead in your hand.
But if its in your Graveyard, it can also be Special Summoned which is a really nice addition. Green Baboon works well in a variety of ways.
Just make sure you have the means to destroy your Crystal Beasts if needed. There you have it! I will be working on optional support for an update to this guide in the near future but for now, enjoy my guide to Crystal Beasts. Abundance shouldn't be run at 3 at all, 2 if you really want to use it, but I prefer 0 Also, you forgot their Trade-in. Abundance is versitile as I mentioned, with Summoner Monk, 3 is definately viable.
Blah, I was following the Wikia so missed Rare Value. WIll add that. Also need to clean up the Topic. Advanced Dark is terrible but I may do a quick summery of it just to complete the Crystal Beast theme. Personal experience says to max out Blessing if your opponent is wrecking your backrow nonstop to stifle your shenanigans.
Abundance eats up the 4 Crystals as a cost, so you cannot use the 3-Crystal effect of Rainbow Ruins to counter the opponent's counters. This also means that a well-timed Counter Trap - even a Dark Bribe - will leave you a sad panda. Turtle still has a solid DEF for attack deterrence - actually, that's about the only reason I'm running it besides filling in for Rainbow Dragon. Setting it as removal bait is a legit play, seeing how most Crystal Beast Decks avoid running backrow that isn't freely Chainable.
I find Eagle's effect nigh-useless. Yes, you recycle Pegasus, but your opponent is also very likely to turn that information against you, knowing that your next draw won't be immediately threatening and begin furthering their setup. But then again, I run a silly build with Abundance and Rainbow Dragon, in contrast to the guide's general ideas. Carbuncle is actually You can somewhat get away with running 2 Carbuncle just because of the fact that opening it completely, really sucked.
While 2 will make you run out of it faster, you can still live with that, so players sometimes do run 2 Carbuncle. Crystal Tree is perfectly legit, especially for Abundance focused builds. Late game it does suck, yes. But you still have Monk to make use of excess copies. It's a 0, 2, or 3 card, depending on preference. You never want 1 of it, since you'll rarely get it when you need it early game.
So basically, it's only use is to make Beacon live late game. Though, you should also mention that Eagle also gives access to Zerofyne and Harpie's Pet Phantasmal Dragon, two Xyz that's really potent. One thing that I think you should add is a more detailed playstyle of the deck and also the basic plays of the deck for people that wants to pick up the deck.
Also, interested in helping with making the guide, especially on the out of archetype staples and tech, and also variants. Thank you Ain. Yeah, I am going to delve into more advanced plays later but my main goal was to at least give my thought on all Crystal Beasts and Support.
Also of course you can help out, working together as a team would interest me greatly. I will also be delving into the Extra Deck later too. But for now my goal is to work on Supplimentary cards for the Deck including near staples such as Ayers Rock Sunrise and Summoner Monk. When constructing your guide, do not forget too mention the pros vs. Let us be honest with ourselves, Crystal Beasts have an "abundance" of bad support, and probably wont see good support besides Ayers Rock Sunrise for quite some time.
Look up some similar Crystal Beast guides and see how you can format the way your guide would look. You do not have to go full in-depth if it is still a process, but it is something to think about when constructing this guide. Best of luck. Thanks Dracoswag. Yeah, I already mentioned Ayers and Soul Charge. I try to list the pros and cons but as there is no cons with Ayers, what else can I do? Gonna write out a few more recommended cards now. Added 5 more recommended cards along with a detailed look at Advanced Dark.
Spoiler Warning, I kinda like it Going to be tidying up the opening post some to make it stand out more. Its been pretty much Copy and Paste from Wordpad thus far. Do you plan to make a section for Deck Lists?
It would be nice too see what an outlay of a Crystal Beast Deck looks like. While it is pretty clear they will get the same "do not run these!! Malefic Rainbow Dragon was even used as a tech in some Crystal Beast Decks to minor success, but not at all that necessary essentially an easier summoned Rainbow Dragon by banishing the original Copy while Rainbow Ruins was on the field. With Phantom of Chaos OTK mixed in, the Deck actually had been quite successful, but is pretty slow and a lot of it's power has been lost since the following ban lists.
As for Decks? I will be honest I am not the biggest Deck Builder around. I will gladly add Decks to the Opener with Credit though. Also open to any suggestions in what makes Crystal Beasts viable. If I agree with the card, I will review it. Going to take a breather tonight but tommorow I will delve into the ideal 15 card Extra Deck for CB's. This is my main Crystal Beast Deck. It can be very fast at times. Only running 1 Abundance but this Deck is very speedy.
My record is Abundance on my third turn. In my honest opinion, I think 3 Topaz is a bit much. You can also very out your Extra Deck too. I would definitely recommend upping carbuncle to 3, then adding Angineer or a Rank 3 of your choice. You only need 1 Gagaga Cowboy IMO and 3 utopia seems a bit excessive same can be said for the Harpie Xyz and Gem-Knight Pearl Even if you run the Harpie Xyz it is highly unlikely you will the chance to even consider summonnig a second one, at best you will only need 1, and probably -2 Pearl.
A couple of Xyz you can consider:. Thanks for all your advice thus far. Is it okay if I use the two Decks you posted as a rough guide? I won't go into details of the obvious ones like Utopia and Cowboy but for others I will talk a bit about them. Go right on ahead, I would not mind. I think if players get a rough idea of all the possible Deck variants that Crystal Beasts can pull, then it would give them a much more optimal reason to try Crystal Beasts :.
Well thank you very much :3 I will be sure to add them eventually. Going to work on a Diamond Dude Turbo build here myself today. I need a break from all things typing anyway as I think I overloaded myself at the weekend haha.
If anyone has any ideas in ways I could expand the guide or cards they think would work well, feel free to let me know.
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